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 Information

Decorations - Rewards and Recognition

To add value to the =1FS= team and Delta Force gaming experience =1FS= has established an award/ decoration system based on United States Army decorations. The schema takes into account Unit Service, Combat Performance Awards for outstanding gameplay, Collateral Duties Performance Awards for activities and contributions supporting the =1FS= and Delta Force experience, and Campaign Ribbons as awards for participation in game campaigns created to make gameplay for the team more rewarding.

Out of respect for those who have served and paid the ultimate price for the service to their country, certain medals are not available to =1FS= operatives. Additionally 3 medals are not available because of their context.
 

Decoration Types and Award Criteria

Unit Service
Based on squad and unit service.

Combat Performance Awards
Decorations earned due to recognized outstanding performance during inter-squad matches. Typically awarded to =1FS= operatives making the greatest contributions during a match. E.g. MVP (Most Valuable Player) Co- MVP’s, operatives that sacrifice for the team win, etc. Both objective and subjective decisioning by the squad command occurs in conferring these decorations on deserving =1FS= operatives. Any participating operative can make nominations.

Collateral Contributions Awards
Decorations earned due to recognized outstanding performance for activities and contributions supporting the =1FS= and Delta Force experience. Typically delivered as a result of other-than-gameplay contributions, e.g. excellent staff work, website design & maintenance, website content enhancement, recruiting, team training, participation in team practices, message boards, etc. Any value-added contributions are eligible. Both objective and subjective decisioning by the squad command occurs in conferring these decorations on deserving =1FS= operatives. Any active operative can make nominations.

Combat Participation (Campaign Awards)
Campaign awards are awarded to those =1FS= operatives selected to participate in inter-squad matches. Fictionalized story lines for campaigns will be created to make gameplay for the team a more rewarding experience and to make the campaign award more meaningful. Being selected to represent the team in an inter-squad battle earns these awards.

Squad command reserves the right to make any award criteria changes for future use.
 

Team Deathmatch - Most Valuable Player (TDM MVP)
(Indicative System)

1. Criteria
  • Winner should play in all match games
  • Winner behaved honorably during match
  • =1FS= won the match
  • If two or more players within 10 points of one another Co-MVPs are declared


2. Equation

2.1 Components

  • S - Total scores all games
  • D - Total deaths all games
  • B - 5 bonus points for each 1st place finish (helps on the close calls and motivates)
2.2 Algebraic Statement
  • (S - D) + B = MVP

  • Total kills less total deaths plus bonus points equals total match MVP.
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